60 research outputs found

    Automated Generation of Cross-Domain Analogies via Evolutionary Computation

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    Analogy plays an important role in creativity, and is extensively used in science as well as art. In this paper we introduce a technique for the automated generation of cross-domain analogies based on a novel evolutionary algorithm (EA). Unlike existing work in computational analogy-making restricted to creating analogies between two given cases, our approach, for a given case, is capable of creating an analogy along with the novel analogous case itself. Our algorithm is based on the concept of "memes", which are units of culture, or knowledge, undergoing variation and selection under a fitness measure, and represents evolving pieces of knowledge as semantic networks. Using a fitness function based on Gentner's structure mapping theory of analogies, we demonstrate the feasibility of spontaneously generating semantic networks that are analogous to a given base network.Comment: Conference submission, International Conference on Computational Creativity 2012 (8 pages, 6 figures

    Dispute Resolution Using Argumentation-Based Mediation

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    Mediation is a process, in which both parties agree to resolve their dispute by negotiating over alternative solutions presented by a mediator. In order to construct such solutions, mediation brings more information and knowledge, and, if possible, resources to the negotiation table. The contribution of this paper is the automated mediation machinery which does that. It presents an argumentation-based mediation approach that extends the logic-based approach to argumentation-based negotiation involving BDI agents. The paper describes the mediation algorithm. For comparison it illustrates the method with a case study used in an earlier work. It demonstrates how the computational mediator can deal with realistic situations in which the negotiating agents would otherwise fail due to lack of knowledge and/or resources.Comment: 6 page

    Evolution of Ideas: A Novel Memetic Algorithm Based on Semantic Networks

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    This paper presents a new type of evolutionary algorithm (EA) based on the concept of "meme", where the individuals forming the population are represented by semantic networks and the fitness measure is defined as a function of the represented knowledge. Our work can be classified as a novel memetic algorithm (MA), given that (1) it is the units of culture, or information, that are undergoing variation, transmission, and selection, very close to the original sense of memetics as it was introduced by Dawkins; and (2) this is different from existing MA, where the idea of memetics has been utilized as a means of local refinement by individual learning after classical global sampling of EA. The individual pieces of information are represented as simple semantic networks that are directed graphs of concepts and binary relations, going through variation by memetic versions of operators such as crossover and mutation, which utilize knowledge from commonsense knowledge bases. In evaluating this introductory work, as an interesting fitness measure, we focus on using the structure mapping theory of analogical reasoning from psychology to evolve pieces of information that are analogous to a given base information. Considering other possible fitness measures, the proposed representation and algorithm can serve as a computational tool for modeling memetic theories of knowledge, such as evolutionary epistemology and cultural selection theory.Comment: Conference submission, 2012 IEEE Congress on Evolutionary Computation (8 pages, 7 figures

    De Turing als robots humanoides : passat, present i futur de la Intel·ligència Artificial

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    Conferència realitzada el Dissabte, 5 de Març de 2016Possiblement la lliçó més important que hem après al llarg dels 60 anys d'existència de la Intel·ligència Artificial (IA) és que el que semblava més difícil d'assolir, com ara diagnosticar malalties o jugar a escacs millor que els Grans Mestres, ha resultat relativament fàcil i en canvi allò que semblava més senzill, com ara reconèixer objectes del nostre entorn, encara no ho hem aconseguit. Intentarem explicar les raons d'aquesta aparent contradicció, tot fent un breu repàs del desenvolupament de la IA des de Turing fins als actuals robots humanoides i veurem perquè és tan difícil construir màquines amb IA de tipus general

    Answer Set Programming for Non-Stationary Markov Decision Processes

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    Non-stationary domains, where unforeseen changes happen, present a challenge for agents to find an optimal policy for a sequential decision making problem. This work investigates a solution to this problem that combines Markov Decision Processes (MDP) and Reinforcement Learning (RL) with Answer Set Programming (ASP) in a method we call ASP(RL). In this method, Answer Set Programming is used to find the possible trajectories of an MDP, from where Reinforcement Learning is applied to learn the optimal policy of the problem. Results show that ASP(RL) is capable of efficiently finding the optimal solution of an MDP representing non-stationary domains
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